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Final Weapon Tech

*Information obtained from Taiwan GO2 client
*Name of tech is not written here
*All gold for each respective level required is the same as Ballistic


Ballistic

 Tech Level Shield Penetration* Armor Dmg* Range Dmg* Dispersion Rate HP Hit* Gold 
 1 -3% +3% 1: 230%
 2: 190%
 3: 160%
 4: 130%
 +1% +10% 10,000,000 
 2 -5% +5% 1: 235%
 2: 195%
 3: 165%
 4: 135% 
 +2% +15% 30,000,000 
 3 -7% +7% 1: 240%
 2: 200%
 3: 170%
 4: 140% 
 +3% +20% 80,000,000 
 4 -10% +10% 1: 250%
 2: 210%
 3: 180%
 4: 150% 
 +5% +30% 150,000,000 

*Shield Penetration - reduced shield penetration damage for negative %
*Armor Dmg - increase damage on all types of shields
*Range Dmg - at certain range damage increase varies (similar to Victory Rush)
*HP Hit - increase base damage (to Demolition Warhead)


Directional

 Tech Level Base Dmg Hit Rate Shield Penetration Dispersion Dmg Attack Range Particle Impact* Reduce Movement*
 1 +3% +2% +1% 3% +1 -15% 5%
 2 +7% +4% +2% 7% +1 -25% 10%
 3 +11% +6% +3% 11% +1 -35% 15%
 4 +15% +8% +4% 15% +1 -50% 20%

*Particle Impact - Reduce AP of all enemy ships that take Piercing damage (to Particle Impact)
*Reduce Movement - chance of reducing target movement



Missile

 Tech Level Shield Penetration He3 Reduction Rate* Dispersion Dmg Attack Range Interception Rate* Repel Range Rate* 
 1 +2% +5% +2% +0 2% +5% 
 2 +4% +10% +4% +1 4% +8% 
 3 +6% +15% +6% +2 5% +11% 
 4 +8% +22% +8% +3 8% +15% 

*He3 Reduction Rate - increase chance to reduce he3 cost
*Interception Rate - increase enemy's interception of player's attack
*Repel Range Rate - chance of forcing target fleet to fall back by 1 slot when doing damage



Ship-based

 Tech Level Attack Range Cool Down Protection Dmg* Reload Chance*Interception Rate*   
 1 +1 -1 +3% +5% 3%  
 2 +2 -1 +7% +10% 5%  
 3 +3 -1 +11% +15% 7%  
 4 +5 -1 +15% +20% 10%  

*Protection Dmg - increase base damage when attacking an enemy protected by shields
*Reload Chance - increase chance to finish reloading right after attacks
*Interception Rate - increase enemy's interception of player's attack

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