Final Weapon Tech
*Information obtained from Taiwan GO2 client
*Name of tech is not written here
*All gold for each respective level required is the same as Ballistic
Ballistic
Tech Level | Shield Penetration* | Armor Dmg* | Range Dmg* | Dispersion Rate | HP Hit* | Gold | |
1 | -3% | +3% | 1: 230% 2: 190% 3: 160% 4: 130% | +1% | +10% | 10,000,000 | |
2 | -5% | +5% | 1: 235% 2: 195% 3: 165% 4: 135% | +2% | +15% | 30,000,000 | |
3 | -7% | +7% | 1: 240% 2: 200% 3: 170% 4: 140% | +3% | +20% | 80,000,000 | |
4 | -10% | +10% | 1: 250% 2: 210% 3: 180% 4: 150% | +5% | +30% | 150,000,000 | |
*Shield Penetration - reduced shield penetration damage for negative %
*Armor Dmg - increase damage on all types of shields
*Range Dmg - at certain range damage increase varies (similar to Victory Rush)
*HP Hit - increase base damage (to Demolition Warhead)
Directional
Tech Level | Base Dmg | Hit Rate | Shield Penetration | Dispersion Dmg | Attack Range | Particle Impact* | Reduce Movement* |
1 | +3% | +2% | +1% | 3% | +1 | -15% | 5% |
2 | +7% | +4% | +2% | 7% | +1 | -25% | 10% |
3 | +11% | +6% | +3% | 11% | +1 | -35% | 15% |
4 | +15% | +8% | +4% | 15% | +1 | -50% | 20% |
*Particle Impact - Reduce AP of all enemy ships that take Piercing damage (to Particle Impact)
*Reduce Movement - chance of reducing target movement
Missile
Tech Level | Shield Penetration | He3 Reduction Rate* | Dispersion Dmg | Attack Range | Interception Rate* | Repel Range Rate* | |
1 | +2% | +5% | +2% | +0 | 2% | +5% | |
2 | +4% | +10% | +4% | +1 | 4% | +8% | |
3 | +6% | +15% | +6% | +2 | 5% | +11% | |
4 | +8% | +22% | +8% | +3 | 8% | +15% | |
*He3 Reduction Rate - increase chance to reduce he3 cost
*Interception Rate - increase enemy's interception of player's attack
*Repel Range Rate - chance of forcing target fleet to fall back by 1 slot when doing damage
Ship-based
Tech Level | Attack Range | Cool Down | Protection Dmg* | Reload Chance* | Interception Rate* | | |
1 | +1 | -1 | +3% | +5% | 3% | | |
2 | +2 | -1 | +7% | +10% | 5% | | |
3 | +3 | -1 | +11% | +15% | 7% | | |
4 | +5 | -1 | +15% | +20% | 10% | | |
*Protection Dmg - increase base damage when attacking an enemy protected by shields
*Reload Chance - increase chance to finish reloading right after attacks
*Interception Rate - increase enemy's interception of player's attack